#ifndef FORCEENTITY_H
#define FORCEENTITY_H

#include "Entity.h"
class sgKingdom;

class sgForceEntity:public sgEntity
{
public:
    sgForceEntity( int type = 0 );
    ~sgForceEntity( );
    virtual bool Initialize( );
    void SetOwner( sgKingdom *owner );
    sgKingdom *GetOwner( );
    virtual void Serialize( CSerialize& s );
    static sgObject *Creator( );
    static bool m_creatorRegisted;

protected:
    sgKingdom *m_owner;
};

#endif